Post by Crystal Sumaki on Apr 17, 2006 13:23:32 GMT -5
1. 6.
2. 40.
3. A special Summon is when you play a monster using an effect, not counting as your 1 normal summon per turn.
4. A trigger effect is an effect that is triggered by the action of another card.
5. You summon a monster higher than Lvl.4 by sacrificing monsters on your side of the field according to the lvl of the monster you are playing. Lvl. 5 or 6 you sacrifice 1, Lvl. 7 or higher you sacrifice 2.
6. The 2 formats are standard and traditional.
7. The difference between the 2 formats is standard has many cards being banned and Traditional is where no cards are banned, but many are restricted.
8. The term Veteran to me means that you understand the gameplay and can make good judgement during a duel.
9. My idea of a well built deck is one that uses cards that are not heavily used and are original. A good deck should be able to hold its own but not copy anybody else's ideas.
10. I run many kinds of decks but my favorite kind to run is an effect deck using many many combos.
11. I have no single combo that makes or breaks the game for me, but one I do love to use is Reverse trap and Flash Assailant
12. When I duel, I think anylitically.(I analyze my opponent's strategy and find ways to combat it) I also don't hold back against anyone no matter what their skill level.
13. The most powerful normal monster is currently the Blue Eyes White Dragon with 3000 atk or if you mean by Defense points it would be either Labyrinth wall or Mellenium shield.
14. In a duel, Each player should start off with 8000 Life Points. But due to the format of the game it can be 4000 or even just 2000.
15. Battle damage is the damage inflicted upon a player's life points or a monster by an attacking monster.
16. Counter damage, or reflected damage, is damage that is reflected upon the Duelist who's monster, spell, or trap did the damage that was reflected.
17. Inflicted damage is damage done to a Duelist's Life Points.
18. Archfiends are a subgroup of monsters that share a similar set of effects.
19. Spell Speed refers to the order in which the actions of the cards take place.
20. If Vorse Raider is in attack mode both monsters would be sent to their owner's graveyards and neither play takes damage.
If vorse raider is in defense mode then vorse raider would be destroyed and neither player would lose any Life Points.
2. 40.
3. A special Summon is when you play a monster using an effect, not counting as your 1 normal summon per turn.
4. A trigger effect is an effect that is triggered by the action of another card.
5. You summon a monster higher than Lvl.4 by sacrificing monsters on your side of the field according to the lvl of the monster you are playing. Lvl. 5 or 6 you sacrifice 1, Lvl. 7 or higher you sacrifice 2.
6. The 2 formats are standard and traditional.
7. The difference between the 2 formats is standard has many cards being banned and Traditional is where no cards are banned, but many are restricted.
8. The term Veteran to me means that you understand the gameplay and can make good judgement during a duel.
9. My idea of a well built deck is one that uses cards that are not heavily used and are original. A good deck should be able to hold its own but not copy anybody else's ideas.
10. I run many kinds of decks but my favorite kind to run is an effect deck using many many combos.
11. I have no single combo that makes or breaks the game for me, but one I do love to use is Reverse trap and Flash Assailant
12. When I duel, I think anylitically.(I analyze my opponent's strategy and find ways to combat it) I also don't hold back against anyone no matter what their skill level.
13. The most powerful normal monster is currently the Blue Eyes White Dragon with 3000 atk or if you mean by Defense points it would be either Labyrinth wall or Mellenium shield.
14. In a duel, Each player should start off with 8000 Life Points. But due to the format of the game it can be 4000 or even just 2000.
15. Battle damage is the damage inflicted upon a player's life points or a monster by an attacking monster.
16. Counter damage, or reflected damage, is damage that is reflected upon the Duelist who's monster, spell, or trap did the damage that was reflected.
17. Inflicted damage is damage done to a Duelist's Life Points.
18. Archfiends are a subgroup of monsters that share a similar set of effects.
19. Spell Speed refers to the order in which the actions of the cards take place.
20. If Vorse Raider is in attack mode both monsters would be sent to their owner's graveyards and neither play takes damage.
If vorse raider is in defense mode then vorse raider would be destroyed and neither player would lose any Life Points.